Thorsten  Ruploh
Thorsten Ruploh
Senior Technical Artist
Lippstadt, Germany

Skills

Digital SculptingEnvironment ModelingLow-poly ModelingProp ModelingHigh-poly ModelingWorld BuildingPBR TexturingTexture BakingSubstance PainterSubstance Designer

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Blender
Blender
Houdini
Houdini
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
Inventor
Inventor
ZBrush
ZBrush
Photoshop
Photoshop
Python
Python
Maya
Maya

Productions

    • Video Game
      FC Bayern VR Experience
    • Year
      2019
    • Role
      3D Artist
    • Company
      Staramba SE
    • Video Game
      Crookz
    • Year
      2015
    • Role
      3D Artist
    • Company
      Skilltree Studios
    • Video Game
      The Dark Eye - Demonicon
    • Year
      2013
    • Role
      3D Artist Intern
    • Company
      Noumena Studios

Experience

  • Senior Technical Artist at Unity
    Remote, Germany
    March 2023 - Present

  • Lead Artist at VIME
    Gütersloh, Germany
    January 2022 - February 2023

  • 3D Arist at VIME
    Gütersloh
    October 2019 - February 2023

    - Prepared CAD models to match pipeline requirements

    - Improved pipeline by automating repetitive work

    - Developed web based prototypes with Babylon Engine including shader creation

  • 3D Artist at Staramba
    Berlin
    August 2017 - July 2019

    - Constructed props from blockout to final real time model

    - Authored tileable materials

    - Outlined level visuals by taking the greybox layout to final quality

    - Crafted new shaders for the Unreal engine

    - Mentored less experienced team members

  • 3D Artist at Nukklear
    Berlin, Germany
    November 2016 - July 2017

    - Simplified assets to meet performance goals for mobile platform

    - Composed new levels by utilizing optimized assets

  • Freelance 3D Artist at Bearhands
    Berlin, Germany
    May 2016 - September 2016

    - Improved rendering performance for levels and assets to meet performance goals for target platforms

    - Authored Shaders for environments, characters and props

    - Refined existing level designs

  • 3D Artist at Skilltree Studios
    Berlin, Germany
    August 2014 - April 2016

    - Delivered 3d models and textures based on concepts

    - Authored environment textures

    - Creation of shaders

    - Improved 3d content pipeline by providing scripts and tools

    - Corresponded with outsourcing partners

  • Internship 3D Artist at Noumena Studios
    Berlin, Germany
    February 2013 - September 2013

    - Delivered level props and materials.

    - Overhauled existing level art

  • Freelance Artist at Life Action Games
    Berlin, Germany
    June 2012 - September 2012