Substance Bake Preparation Toolkit for 3ds Max

Process

Process

Quickly prepare your meshes for the baking process in Substance.

Usage:
The script prepares meshes for 'match by name' baking in Substance Painter or Designer. To be able to distinct between highpoly and lowpoly meshes, it relies on the names of your scene layers. Your highpoly meshes have to be organized in a layer with the suffix '_high' or '_hi' and your lowpoly meshes in a layer with the suffix '_low' or '_lo'. Once you provide a desired base name, the tool automatically detects if the selected mesh is a lowpoly or highpoly mesh and renames it accordingly. So you can rename all meshes for your baking group at the same time. When you are finished with the renaming process, just apply materials and export the mesh.

Grab the script here: https://gum.co/jHVbm